Large City: Kad Jams-whi

Kad Jams-whi

Kad Jams-whi
Example Gnoll architecture.
StateKakoray
ProvenceDnánman Principality
RegionWibi-zbu Forest
Founded1006
Community LeaderLord Lithuineth
Area157 km2 (62 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation2668 m (8753 ft)
Average Yearly Precipitation261 cm/y (102 in/y)
Population37132
Population Density236 people per km2 (598 people per mi2)
Town AuraAbjuration
Naming
Native nameKad Jams-whi
Pronunciation/ʤams/ /whi/
Direct Translation[gradual] [calf]
Translation[Not Yet Translated]

Kad Jams-whi (/ʤams/ /whi/ [gradual] [calf]) is a temperate Large City located in the Dnánman Principality of the Kakoray.

The name Kad Jams-whi is derived from the Goblin language, as Kad Jams-whi was founded by Eifion, who was culturaly Gnoll.

Climate

Kad Jams-whi has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being a cool 18°C (64°F) and its average temperature during the winter being a freezing -5°C (23°F). Kad Jams-whi receives an average of 261 cm/y (102 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Kad Jams-whi covers an area of nearly 157 km2 (62 mi2), and an average elevation of 2668 m (8753 ft) above sea level.

Overview

Kad Jams-whi was founded durring the early 11th century, by Eifion. The establishment of Kad Jams-whi was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Eifion struck deals with nearby nations and communities to establish Kad Jams-whi as a prison colony.

Kad Jams-whi was built using the conventions of Gnoll durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Kad Jams-whi is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Jams-whi is buildings are arranged arrounded highly ordered system of crampt paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Astonishigly, the brittle defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Something in your gut tells you that you may be unwelcome in Kad Jams-whi. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Kad Jams-whi possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Jams-whi has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Jams-whi has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Jams-whi. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Jams-whi's parks.

Kad Jams-whi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Jams-whi.

Kad Jams-whi has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Jams-whi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Jams-whi has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Jams-whi has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Jams-whi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Jams-whi has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Jams-whi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Jams-whi's public wards, blessings, and other arcane systems.

Kad Jams-whi has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Kad Jams-whi possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Jams-whi's grid is powered by hydrogalvanic generators.

Kad Jams-whi's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Jams-whi has a first rate hospital which caters to anyone in need of long term medical care.

Kad Jams-whi has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kad Jams-whi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Jams-whi's natural decorations nor waterways.

Kad Jams-whi has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Jams-whi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Jams-whi has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Jams-whi is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kad Jams-whi's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, winter is skipped in Kad Jams-whi.

The Devil Dog near Kad Jams-whi are known to be a mutant strain of the creature.

Kad Jams-whi's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Abjuration energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 69
  • Farmers: 106
  • Farm Laborer: 154
  • Hunters: 142
  • Milk Maids: 95
  • Ranchers: 51
  • Ranch Hands: 104
  • Shepherds: 86
    • Farmland: 149270 m2
    • Cattle and Similar Creatures: 9283
    • Poultry: 111396
    • Swine: 7426
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3713

Craftsmen

  • Arms and Toolmakers: 75
  • Blacksmiths: 84
  • Bookbinders: 45
  • Buckle-makers: 52
  • Cabinetmakers: 82
  • Candlemakers: 132
  • Carpenters: 110
  • Clothmakers: 123
  • Coach and Harness Makers: 40
  • Coopers: 90
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 35
  • Cutlers: 30
  • Fabricworkers: 90
  • Farrier: 181
  • Furriers: 23
  • Glassworkers: 123
  • Gunsmiths: 85
  • Harness-Makers: 36
  • Hatters: 68
  • Hosiery Workers: 27
  • Jewelers: 42
  • Leatherwrights: 90
  • Locksmiths: 37
  • Matchstick makers: 59
  • Musical Instrument Makers: 53
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 53
  • Plasterers: 52
  • Pursemakers: 61
  • Roofers: 39
  • Ropemakers: 39
  • Rugmakers: 36
  • Saddlers: 71
  • Scabbardmakers: 81
  • Scalemakers: 39
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 35
  • Soap and Tallow Workers: 135
  • Tailors: 200
  • Tanners: 47
  • Upholsterers: 55
  • Watchmakers: 53
  • Weavers: 106
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 25
  • Arcana Sellers: 25
  • Beer-Sellers: 50
  • Booksellers: 57
  • Butchers: 90
  • Chandlers: 100
  • Chicken Butchers: 101
  • Entrepreneurs: 37
  • Fine Clothiers: 95
  • Fishmongers: 95
  • Florists: 22
  • Potion Sellers: 65
  • Resellers: 148
  • Spice Merchants: 49
  • Wine-sellers: 71
  • Wheelwright: 55
  • Woodsellers: 35

Service workers

  • Bakers: 218
  • Barbers: 172
  • Coachmen: 54
  • Cooks: 132
  • Doctors: 76
  • Gamekeepers: 59
  • Grooms: 32
  • Hairdressers: 137
  • Healers: 91
  • Housekeepers: 103
  • Housemaids: 161
  • House Stewards: 119
  • Inns: 35
  • Laundry maids: 64
  • Maidservants: 137
  • Nursery Maids: 66
  • Pastrycooks: 123
  • Restaurateur: 148
  • Tavern Keepers: 154

Specialized Laborer

  • Ashworkers: 51
  • Bleachers: 34
  • Chemical Workers: 21
  • Coal Heavers: 74
  • In-Town Couriers: 80
  • Long Haul Couriers: 80
  • Dockyard Workers: 74
  • Gas Workers: 18
  • Hay Merchants: 30
  • Leech Collectors: 101
  • Millers: 84
  • Miners: 80
  • Oilmen and Polishers: 59
  • Postmen: 84
  • Pure Finder: 47
  • Skinners: 106
  • Sugar Refiners: 21
  • Tosher: 54
  • Warehousemen: 123
  • Watercarriers: 78
  • Watermen, Bargemen, etc.: 116

Skilled Laborers

  • Accountants: 51
  • Alchemist: 57
  • Clerk: 82
  • Dentists: 37
  • Educators: 101
  • Engineers: 57
  • Gardeners: 38
  • Mages: 27
  • Plumbers: 39
  • Pharmacist: 43
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 37
  • Bankers: 50
  • Civil Clerks: 84
  • Civic Iudex: 41
  • Consultants: 23
  • Exorcist: 84
  • Fixers: 44
  • Kami Clerk: 70
  • Landlords: 75
  • Lawyers: 43
  • Legend Keepers: 62
  • Militia Officers: 412
  • Monks, Monastic: 123
  • Monks, Civic: 109
  • Historian, Oral: 79
  • Historian, Textual: 43
  • Policemen, Sheriffs, etc.: 80
  • Priests: 168
  • Rangers: 51
  • Rat Catchers: 59
  • Scholars: 60
  • Spiritualist: 67
  • Slayers: 20
  • Storytellers: 140
  • Military Officers: 119

Cottage Industries

  • Brewers: 103
  • Comfort Services: 142
  • Enchanters: 43
  • Herbalists: 42
  • Jaminators: 128
  • Needleworkers: 123
  • Potters: 61
  • Preserve Makers: 103
  • Quilters: 54
  • Seamsters: 168
  • Spinners: 112
  • Tinker: 42
  • Weaver: 100

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 56
  • Costumers: 22
  • Dancers: 46
  • Drafters: 24
  • Engravers: 29
  • Fine Furniture Carpenters: 18
  • Glaziers: 37
  • Inlayers: 36
  • Musicians: 103
  • Painters, Art: 19
  • Playwrights: 40
  • Sculptors, Art: 33
  • Wood Carvers: 112
  • Writers: 119

Produce Industries

  • Butter Churners: 123
  • Canners: 106
  • Cheesmakers: 123
  • Ice Merchants: 16
  • Millers: 77
  • Picklers: 61
  • Smokers: 48
  • Stockmakers: 42
  • Tobacconists: 62
  • Tallowmakers: 77

13891 of Kad Jams-whi's population work within a Foundational Occupation.

20271 of Kad Jams-whi's population do not work in a formal occupation, but do contribute to the local economy. 2970 (8%) are noncontributers.

Points of Interest

Kad Jams-whi produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

The roads leading into Kad Jams-whi possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a suit of Chain mail armor of Truename Magic, an a suit of Chain mail armor imbued with great amounts of Truename Magic energies was created in Kad Jáidijo-kïrt by in time immemorial, reportedly some time during the early 2nd century.

History